Hidden In Plain Sight

Machinima / 2008
Hidden In Plain Sight is a meditation on computer programming. It reflects on the fact that (readable) source code is never completely self-sufficient, but that execution always requires a compiler (binary) - something that is itself a program. Compilers are themselves in need of other compilers to turn themselves into something the computer can execute, meaning there exists a sort of binary tradition outside of the pure textual world that programmers like to think about when they construct their worlds.


Here a compiler and the game is being re-compiled while the game is running, with the output of this process being used to texture the walls.