Hidden In Plain Sight
![](https://freight.cargo.site/t/original/i/82e6887e0675976dcd212fe93d0abeaa8d1f8103475adf59a228559e5ce6b719/hiddeninplainsight_still3.jpg)
Machinima / 2008
Hidden In Plain Sight is a meditation on computer programming. It reflects on the fact that (readable) source code is never completely self-sufficient, but that execution always requires a compiler (binary) - something that is itself a program. Compilers are themselves in need of other compilers to turn themselves into something the computer can execute, meaning there exists a sort of binary tradition outside of the pure textual world that programmers like to think about when they construct their worlds.
![](https://freight.cargo.site/t/original/i/e5c4064a5897e463538d564c260d3125020782fb0821e9e7058975cbc3a1941f/4404031253_d33ef2d4ae_o.jpg)
![](https://freight.cargo.site/t/original/i/2fe5d5befc028a432ca241e7e9f1be6f71c71cdba9143e9206bc266888f5724d/4404028115_a4a3accbaf_o.jpg)
Here a compiler and the game is being re-compiled while the game is running, with the output of this process being used to texture the walls.